After thinking about my essential experience, I needed to think about refining that experience by coming up with potential game ideas and game mechanic(s) that could work for my game, so my essential experience is about how you can manipulate the world in order to help that work to your advantage (the blur between reality and fantasy).
One of the ideas that I came up with was to think about the use of time manipulation and how this mechanic would work with my game, how it could possibly work in my game say for example there is an object (like a tree) that is about to break and fall onto an NPC which eventually could injure them, so you could use the time manipulation mechanic to save the NPC by stopping the tree in place (for a couple of seconds) thus preventing the tree from injuring the NPC which could lead to the NPC giving you some form of a reward such as a form of information that could be helpful for the main character (the information could be used to help with story progression for the game).
Another idea I thought about for my gameplay essential experience was to think about making the environment adaptable as possible so that it can help you move around and traverse the game environment such as transforming tree stumps into teleportation devices that can teleport you from one area to the next or interacting with luminous mushrooms which when doing so could help guide the player to another area or completing a puzzle (for example), this will help heighten the players experience by making the environment exciting for players to explore as manipulating the surroundings can enable a sense of interaction to my game rather than walking normally around the game environment.
I posted my potential game ideas/mechanics (to a class blog website) and I wanted to see what other people would think about the potential ideas I want to incorporate within the essential experience (within my game) and pretty much most of the comments that I received mentioned that I should combine the ideas of the time manipulation mechanic and the fact that the world should be adaptable within the players surroundings which, in my opinion I completely agree on as combining both of these potential ideas as it would connect within my essential experience in terms of manipulating the environment so time manipulation plus making the environment adaptable would work really well as game mechanics (time manipulation being the main one).
I created this mood board below to showcase how manipulation more specifically how time manipulation would work within the essential experience of my game and how I would make the environment adaptable to the player for example tree stumps and stone circular pillars could become portals so that you could travel to a different area.
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