Gameplay features of my game
One of the most crucial features of my game is that the player will be able to manipulate the flow of time with a touch of a button which...
One pitch pager
This presentation here above has been designed to highlight the key gameplay features of my game as well as the logo for my game, the...
Logo Design
This is the logo for my game which will be displayed on the title screen of my game, it's inspired by the nature of the world being in a...
Character design and villain design
This image on the left is the design of my main character called Elise. I drew her in this pose to specifically show the main mechanic in...
Age rating for my game
The category for my game falls under the European rating system for video games being PEGI 7 or the American ESRB rating as E for...
The Narrative of my game
The story behind this game is that Elise, the main character, is just an ordinary girl living her day to day life in her countryside...
Controller mapping
My game will be a cross platform game, being played on both the PS4 and XBOX. Down below this image is what the controller list would...
Creating a prototype of my environment in Dreams (PS4) - testing out the general move set on console
After creating a prototype of my environment in Blender, I decided to create another prototype but this time, this time I created it on a...
The HUD and the UIX for my game
Every game has some form of a HUD but what is a HUD? well a HUD also known as a heads up display is what type of icons or visuals are...
Game mechanic and how it works
The main idea of how my game mechanic would is that the player will be able to manipulate the flow of time of an object and the enemies...
World design and possible character design mood boards
So I need to think of some type of world design that could fit around my essential experience. What I think about when it comes to the...
Workshop 5: Mystery Puzzles; common gameplay mechanics part 4
Puzzles play a huge role in video games as although they are very simple to make, it does require the player to think logically about how...
Creating a prototype of my environment in Blender - the puzzle mechanic and how it could work.
With the help of the alt modelling workshop and the mystery puzzle workshop, I decided to set off and create an environment in Blender -...
Workshop 4: Alt modelling; common gameplay mechanics part 3
Alt modelling is a 3D modelling technique that can be used to create an environment or object fairly quickly and because it’s so quick to...
Workshop 3: Dialog Systems; common gameplay mechanics part 2
Dialog systems play an important role when it comes to video games as this can make significant impacts on the NPC you choose to interact...
Workshop 2: Matrices & Markov Chains; common gameplay mechanics part 1
Matrices are the core aspect that play a huge role in a lot of game mechanics as they can be used to organise data in games, the regular...
Time manipulation - research into the mechanic: part 2
The games that I previously mentioned in my previous time manipulation post are not the only games that tend to focus on time...
Workshop 1: Trailer deconstruction of Bioshock Infinite trailer
For this workshop, I had to watch a commercial release trailer for the game BioShock Infinite just first focusing on the type of imagery...
Time manipulation game mechanic - research into the mechanic
Now that I have my main game mechanic idea settled, I needed to think about how this mechanic could work in my game in terms of what are...












