
This image on the left is the design of my main character called Elise. I drew her in this pose to specifically show the main mechanic in use and the emotion derived from the main beginning narrative of the story where she unexpectedly manages to stop the building collapsing onto the villagers being terrorised by the villain of my game. The reason as to why I designed to her have heterochromia is that just like Alice in the Alice in wonderland novel, she’s a unique individual person in her own ordinary normal world but when she’s in wonderland, she feels like she fits into this mystical world and she feels like the leader of this world just like my main character.
I was inspired by the moodboard I constructed from my world design and character design blog post as well as the puff sleeves on her shirt are inspired by the puff sleeves on Alice's dress from the novel Alice in Wonderland. There motive is to stop the dreaded Hamish from destroying the village of Melos any further and stop him once and for all.

This is the villain described in the narrative, (whose name I didn't write in my narrative post) their name is called Hamish, he is inspired by the evil priest character in the Legend of Zelda: Age of Calamity from the cloak that he wears and a mixture of the Marvel super villain known as Thanos from the freakishly purple skin. Their motive is to stop Elise from getting in their way from their corruptive plan from destroying the world of Melos (the mystical world that Elise encounters) with the help of his evil henchmen.
They came disguised as a normal villager just passing through the general hub world of Melos before pulling down the hood of his cape and released a smoke bomb portal into the world revealing his henchmen and gets furious when Elise gets in the way of his menacing plan.
Very nice!