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Gameplay features of my game

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One of the most crucial features of my game is that the player will be able to manipulate the flow of time with a touch of a button which will allow them to pause and freeze objects or enemies within their place to either interact or deal damage to them, they’ll be also to change the day to night cycle of the game to whatever time of day of their choosing without having to wait for the course of time to flow naturally as they have the power to change that.

They can use this power to help them traverse through the expansive world of Melos by solving intricately designed puzzles which combine the many varieties of manipulating time from changing the time of day itself, pause fast rotating objects that are racing towards the player and rewind time in case the player is ever stuck on these puzzles plus many more!


Another gameplay feature is that although they don’t have traditional weapons in hand such as a sword and shield to defend themselves, they can use a range of explosive potions and vials with damaging and defensive based properties to help fend themselves against the dangerous enemies of this game. These potions have a range of status effects integrated within them such as improving their defence against enemies, an increase of the damage that they deal against enemies, a protective smoke bomb shield which will help them have more time to heal whilst the enemy is attacking them plus many more features these are a few examples of the many ways these potions will help aid the player on their journey.

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